XR Designer and Producer
FMOD Studio Demo for Unity 3D
Nuclear Family, An isometric adventure game set in an alternate 1950s.
Chinese Viking From Mars, An action platformer created during the AIE Gamejam in June of 2016
Post Haste, a game created at Global Game Jam 2016.
Personal project inspired by the film Blade Runner.
A personal project showing off our solar system.
PolyFish. A mobile fishing game for Android
Title screen for Cross the Tracks, an endless runner for Android created during the AIE gamejam in May of 2016
The Unity Animator can be used to create amazing scenes.
Art for PolyFish.
Savoir Faire, an early personal project inspired by Katamari Damacy
Dungeon Runners, created during the AIE gamejam in April of 2016
Corruption of Oskiri, final student project of 2015. A platformer boss fighting game.
Derelict, a student project, was a vertical slice of a Sci-fi narrative about survival on an alien world.
Improbable Game, the first complete game i created using Gamemaker. The game was an endless runner with the ability to change gravity.
Mechanic design, Prototyping, Scheduling & Designing Games Within Scope
Knowledge of Art and Programming Process Allows for Direct Engagement During Production
Unity 3D Game and 3D Solutions
Virtual and Augmented Reality
Iteration and Testing, Post Production, Level Design, Environment Design & Delivering a Final Product
Flexibility across multiple devices
GAME DESIGN & PRODUCTION
Advanced Diploma of Professional Game Development 10343NAT
Professional Game Designer. Video Games have been a huge part of my life and the opportunity to create them for a living is an amazing gift. I hope to someday inspire others about the majesty and beauty of interactive media and create games that challenge the player's mind on their purpose within a game.